Expert in
leading development, industrialization, and maintenance of
high impact research projects used by thousands of users, focused primarily on
easy-to-use API design (6+ YOE) and secondarily on
computationally-performant software (9+ YOE; including multi-threading, Pybinding, CUDA/HLSL, AVX vectorization). Worked in the areas of
human photorealism, deep learning, and computer vision.
Lead author of OpenPose (25k+ stars on GitHub,
9k+ Google citations)
and UE5’s
Neural Network Inference (NNI).
Managed and mentored FTEs, interns and students in research and software development.
Research Engineer, Reality Labs Research, Meta:Starting in January 2022, I am part of the Meta family :)
Research Engineer, Epic Games:Starting in June 2019, I am part of the Epic Games family :)
M.S. in Robotics and full-time Research Associate, CMU:I was a full-time Research Associate at The Robotics Institute, Carnegie Mellon University (CMU) since the Fall of 2014 and M.S. student since the Fall of 2016. I graduated in May 2019. I am currently working under the supervision of professor
Yaser Sheikh, and I previously worked for 2 years with professor
Fernando De La Torre. The main projects I have contributed to are
OpenPose,
OpenPose Unity Plugin, the
Panoptic Studio,
IntraFace, and the
FeelingSpector. I have also collaborated in projects with Ford and General Motors and IARPA, among others.
B.S. in Telecommunication System Engineering, UPCT: Before joining the Robotics Institute, I obtained a B.S. in Telecommunication System Engineering (similar to Electrical and Computer Engineering in US) from Universidad Politécnica de Cartagena (UPCT), Spain. While an undergraduate, I had the opportunity to work on stereoscopic image rectification and embedded system problems under the supervision of professor
Javier Toledo.
Full CV:My full CV is available on my
LinkedIn profile.