Expert in
leading deployment and maintenance of high impact research projects used by thousands of users, focused on simple-to-use and computationally-performant software. Worked in the areas of
human pose estimation, deep learning, and computer vision.
Lead author of OpenPose (20k+ stars on GitHub). 7+ years of experience in
high-performant C++ software development, including multi-threading, CUDA/HLSL, AVX vectorization, and embedded system programming. 4+ years of experience in
library/API design, implementation, and maintenance.
Mentored multiple interns and students in research and software development.
Engine Programmer, Epic Games:Starting in June 2019, I am part of the Epic Games family :)
M.S. in Robotics and full-time Research Associate, CMU:I was a full-time Research Associate at The Robotics Institute, Carnegie Mellon University (CMU) since the Fall of 2014 and M.S. student since the Fall of 2016. I graduated in May 2019. I am currently working under the supervision of professor
Yaser Sheikh, and I previously worked for 2 years with professor
Fernando De La Torre. The main projects I have contributed to are
OpenPose,
OpenPose Unity Plugin, the
Panoptic Studio,
IntraFace, and the
FeelingSpector. I have also collaborated in projects with Ford and General Motors and IARPA, among others.
B.S. in Telecommunication System Engineering, UPCT: Before joining the Robotics Institute, I obtained a B.S. in Telecommunication System Engineering (similar to Electrical and Computer Engineering in US) from Universidad Politécnica de Cartagena (UPCT), Spain. While an undergraduate, I had the opportunity to work on stereoscopic image rectification and embedded system problems under the supervision of professor
Javier Toledo.
Full CV:My full CV is available in
PDF format and on my
LinkedIn profile.